About me

I’m a product designer who lives in the details but thinks in systems. My work is usually found where things get complicated: mapping cross-app journeys for connected platforms, defining the interaction rules for complex data tables, and documenting the reasoning so the team knows exactly why we’re building what we’re building.

I’ve spent the better part of my career helping teams move from "we need to build this" to "we need to solve this." At Keller Williams, I was one of the early designers on their Command suite, essentially helping a massive company learn how to build software. It was a masterclass in diplomacy—negotiating trade-offs, managing constraints, and helping engineering-led orgs understand that design is a strategic advantage, not a decoration.

My background is a bit unconventional. Before tech, I was a Therapeutic Child Care Specialist. It was high-intensity work that taught me how to communicate and lead with empathy—tools that have served me well in UX Design.

Outside of work, I enjoy side projects like logo design, teaching my children how to wash their hands, and I illustrated a children’s book before AI was a thing. I recently built a fence and trust me it was a big deal and came out way better than I thought it would. I am now obsessed with using AI to build silly video games for my friends.